At their disposal is a gargantuan voidship of immense power and innumerable servants and personnel ready to do the bidding of their lord. Thanks to their Warrant of Trade, the Rogue Trader is endowed with privileges and power beyond imagination as well as the task of expanding the borders of the Imperium. The player takes on the role of the eponymous Rogue Trader, the scion of House von Valancius, an ancient dynasty of daring privateers, that reign over their own interstellar merchant empire and explore the fringes of Imperial space with the blessing of the Emperor Himself. Of note is the game's unusual alignment system, which allows the player to make "Dogmatic" choices that are typically merciless but in keeping with the Imperium of Man's fervent belief in the God-Emperor's Imperial Creed, "Iconoclastic" choices that challenge the Imperial status quo and might be considered "good" by twenty-first century ethical standards, or " Heretical" choices that are heavily Chaos-aligned and could be considered "evil." These choices radically alter conversation options and equipment availability. The game also supports a cooperative multiplayer mode. Space combat is also present using the player Rogue Trader's flagship, which can be modified and enhanced as the game's story progresses. One of the game's distinguishing features is its emphasis on realm-building, with the player's decisions as a Rogue Trader affecting the rest of the gameplay as they build their pocket stellar empire across the Koronus Expanse. The game features a turn-based combat system and an isometric perspective. The player controls a party of six characters, including their own through ground combat and social interactions. Similar to prior Owlcat Games products ( Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous), Rogue Trader is an isometric role-playing video game, heavily utilising the d100 combat and task resolution system originally developed for Fantasy Flight Games' tabletop role-playing game of the same name.
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